SkillsSolid grasp of all aspects of game development with extensive personal experience in programming and evaluation. Experience 2000 - 2004: 2D & 3D RAD Game Development using Dark Basic and Dark Basic Professional including first experience with FX shader development 2004 - present: Game, Framework and Software development using the Blitz Languages (Blitz3D, BlitzPlus, BlitzMax) 2008 - present: C# Game and Visualization Development with Unity Pro. Since 2008 also iPhone Development through Unity iPhone. Several released iPhone and web titles (games and non-games) developed as contract work for 3rd party companies. 2006 - present: C++ 2D and 3D development through the Torque Technologies (TGE, TGEA, T3D Pro, TGB, T2D for iPhone). 2009: Founding GayaSoft, a company specialized at providing programming services for independent and startup game and media development companies. Projects2007 - 2008: Taking part in the development of Forbidden Magic, a persistent multiplayer fantasy shooter. Original started with TGEA 1.0, later ported to TGE for stability and compatibility reasons. 2007 - 2009: Community Manager for Realm Crafter Standard community 2007 - 2009: Lead Developer of the RC Standard Technology 2009: Software Design and complete coding work for the iPhone with Unity iPhone of 2D and 3D interactive tutoring / enzyclopedia applications for Jose Barrientos 2009: Software Design and Core Development of a yet unreleased Unity Webplayer title targeted at the major social network platforms 2009 - 2010: Software Design and complete coding work on a yet unreleased Unity iPhone title from Ahloyan Limited 2010: Work on Reign of Steel , specifically webservice functionality and multiplayer implementation 2009 - present: Development, Release and Support of PatchLaunch , GayaSofts first own commercial product Education2001 - 2008: Studies in Computer Science, Eletrotechnics and Computational Science & Engineering at ETH Zurich |
